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Chair
'Chair' repurposes an unnoticed everyday object into a conduit, mostly present for humans during information consumption. Interference signals around the object are converted into audible sound - coming from the object.
Why:
This work challenges conventional perceptions of everyday objects, encouraging audiences to reconsider the relationship between form, function, and sound.
Related readings:
Paradiso, J. A., & Gershenfeld, N. (1997). Musical Applications of Electric Field Sensing. Computer Music Journal, 21(2), 69-89.
Below you can find the sonical output of Chair with a camera and old TV's in front of them. Only post-processing is to balance the sound levels.







